Virtual Worlds Info Ebook
INSIDERS KNOW ABOUT VIRTUAL REALITY AND WHY IT’S IMPERATIVE YOU KNOW
computer-user (and who among us is not
in that category?)
a whole new world available to you online –right now! - and if you
about it, you will not be prepared for the changes and innovations
you nowadays as a parent, teacher, student, game-player, communicator,
matter who you are, what your age is, how you are employed or what your
is in life, you’ll find vital information which will guide you to a
understanding of a global phenomenon you don’t dare ignore.
you can learn about it right now, in a concise and fascinating e-book,
very low price. Hours of research culled into one, informative source.
just what is it that is so very
important for you to get a handle on?
called virtual reality and it takes place in virtual worlds.
you’ve even heard of virtual reality and virtual worlds before, but
not sure what those terms mean. You
they have something to do with
computers, probably computer games, but you really don’t play any of
games, so it hasn’t got much to do with you.
virtual world is a
computer-generated 3-D environment, which allows the user to interact
time with visual and auditory stimuli, as well as with other users
use of text, graphics, movement and sound.
astonishing 600 million people
the world visit a virtual world every single day! And many of those
are not gamers, but people just like you and me.
this point you may be saying to yourself, but I’m too young, too old,
game player, not tech savvy enough. Virtual worlds aren’t applicable to
aspect of my life.
absolutely permeating every aspect of society! It is an actuality not
back. Several years ago, were
you one of those who just knew they
wouldn’t ever have to deal with computers, so resisted learning about
you found out you did
have to know about them, didn’t you?
And you discovered that
they did become a simply huge
part of your life.
same is true of virtual reality. It will also become a huge
part of your life,
and you are only hurting yourself and your family if you don’t find out
it’s all about and make room for it now in your world.
are many aspects of life that do not need to take place in physical
and, quite simply, there is
no aspect of living that the
virtual world explosion has not embraced, or will not embrace very,
reality is not just for game playing.
Not by a long shot.
where do you begin? There
is simply too
much information to absorb, too many applications to read about, too
technical jargon to wade through. Who has the time necessary to get up
on this life-changing new reality?
fret. You won’t
have to spend hours
online reading web sites and struggling through terms you don’t
will no longer have to
remove yourself from conversations about how virtual reality is not
future, but our children’s future, as well.
Nor will you have to wonder what your children
are doing online, and if
they are safe.
there is a comprehensive, fun to read e-book overview of the exploding
virtual reality, “Virtual Worlds: Past,
Present and Future,”
Over 70 illustrated pages of condensed, meticulously researched
information, in a high-resolution PDF (Portable Document Format) file,
which will fill you in on every aspect of this booming new industry
and all the ways in which it will touch your life.
All this information, in one handy place, for
this. All the work
pertinent information has been done for you, and after you read this
you will have a real grasp of what this phenomenon is all about. And
there is a money-back guarantee. If, after reviewing the
e-book for 60 days,
you are not completely satisfied
“Virtual Worlds: Past, Present and
Future”, your money will be returned to you with absolutely no hassle!
virtual reality has grown from just the gaming world to ever-expanding
applications offering everything from general amusement, to education,
the health industry, military training, psychology, business
training and the near-explosive exchange of ideas and information all
you belong to
Facebook or MySpace? Then
already a member of a virtual world. But there are so many other things
you need to read “Virtual Worlds:
Past, Present and Future”, no matter what your age. You’ll learn
need to know about virtual reality including:
to keep your child safe in virtual reality, and about how
to read video game ratings.
you should become a member of a
social network, and how easy it is now to
connect with friends and family.
to enjoy the benefits of online shopping in virtual malls.
No more hassles looking for a parking space or battling the crowds.
does the military use virtual reality to train soldiers?
you really use online gaming experience on a resume?
are the signs of video game addiction? If you have a
friend or loved one who is too consumed with virtual worlds, what
of going back to school? You
may well find yourself in a virtual
classroom in the very near future.
Harvard already has them!
is the history behind virtual worlds?
do some people think we are already living in a virtual
do we love to play games of any sort?
are the top online games? What
are they all about?
the heck does the gamer lingo mean?
the future of virtual reality, should we be
do engineers, architects, designers and realtors use
virtual reality to help you find just what you’re looking for in an
is an avatar and how can you customize yours to reflect
the real you?
Get also exclusive access to a password protected
website page where you will find 200+ links related with this e-book to
having doubts ?, continue reading and find more information about this
e-book including the TOC (Table of Contents), an excerpt and
Table of Contents:
Chapter 1: Online Meets Offline in Virtual Worlds
Chapter 2: Common Concepts Shared by All Virtual Worlds
Chapter 3: Types of Virtual Worlds
Chapter 4: Why Do We Love Playing Games?
Chapter 5: Early Gaming
Chapter 6: The Dawn of Virtual Reality
Chapter 7: The World of Virtual Reality and the World of Fantasy
Chapter 8: Other Applications of Virtual Reality in Everyday Life
Chapter 9: Popular Video Games of Today
Chapter 10: Common Terminology
Chapter 11: How to Enter a Virtual World
Chapter 12: Creating Your Avatar
Chapter 13: The Future of Avatars
Chapter 14: From Real Life to Virtual Life
Chapter 15: Come on In; the Economy’s Fine!
Chapter 16: Do You Need to Go Out in the World to See the World?
Chapter 17: How Should I Talk in the Virtual World?
Chapter 18: How Should I Behave?
Chapter 19: The Establishment of Tele-presence, or Being There
Chapter 20: This is your Brain. This is your Brain on VR
Chapter 21: The Simulation Hypothesis
Chapter 22: Staying Safe in the Virtual World
Chapter 23: Keeping your Child Safe in the Virtual Enviroment
Chapter 24: The Dark Side of Virtual Reality: Addiction and Other
Chapter 25: The Zork Trilogy (1977)
Chapter 26: Ultima Series (1980)
Chapter 27: Final Fantasy Series (1987)
Chapter 28: Doom (1993)
Chapter 29: Myst (1993)
Chapter 30: System Shock (1994)
Chapter 31: Grand Theft Auto Series (1997)
Chapter 32: Metal Gear Solid (1998)
Chapter 33: Deus Ex and the Idea of Immersive Simulation (2000)
Chapter 34: The Sims (2000)
Chapter 35: EVE Online (2003)
Chapter 36: Second Life (2003)
Chapter 37: World of Warcraft (2004)
Chapter 38: Half Life 2 (2004)
Chapter 39: The Nintendo Wii (2005)
Chapter 40: A Glimpse into the Future
Chapter 41: User Generated Content
Chapter 42: Emergent Game Play
Chapter 43: What Can We Expect in the Future?
References and Enhanced Information
Excerpt (Beginning of
the midst of the Information Age, a time when technological advances
are occurring nearly every second, it shouldn’t be a surprise that we
often refer to our real lives as our "offline lives", and time spent on
the Internet, in chat rooms, online gaming, and social networking sites
as our "online lives".
it all boils down to this. If
you’re not terribly satisfied with how your "offline life" has turned
out, you can simply rewrite it - to undo the past, recreate yourself,
to be the fearless hero you’ve always wanted to be, or the gun-wielding
maniac in a virtual shooting game. In virtual realities, you can escape
boredom, depression, loneliness, and all the other unpleasant side
effects of real life.
"I highly recommend this e-book to anyone with an
interest in virtual worlds. Although I've been involved in virtual
worlds as a developer for many years I discovered there was much I
didn't know, and I found the e-book a delight to read. It's very well
organized, easily read, and has a wealth of knowledge. As a superbly
comprehensive guide, it takes you through all aspects of virtual world
learning. Not only does it serve as a kind of history e-book on virtual
worlds with an eye towards the future, it is also an informative guide
or 'how to' e-book and has many helpful tips for those involved in all
aspects of virtual worlds."
it is all, in one e-book, a comprehensive illustrated guide
reality for the game
player, social networker, business person, mom, dad, student or medical
patient, bargain-hunter, engineer or home buyer.
All for one low, low price, and a money-back
guarantee if you are not completely satisfied!
don’t procrastinate, thinking virtual reality is a world you can safely
ignore. You can’t
afford to! It
touches too many important aspects of all of
minutes, you can become up-to-date on this rapidly emerging reality.
just $29.00 when
you order “Virtual Worlds: Past, Present and
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