Virtual Worlds for Adults
Virtual worlds for adults attract people with interests ranging from meeting sexual partners to holding corporate meetings to earning university degrees. As internet connections and video cards have become faster, virtual communities have been able to generate simulated environments that are so visually close to the real thing that people become immersed in the experience. And companies like
,which owns and operates Second Life, have been watching their digital communities grow faster than the non-digital economy.
Virtual recreation and business
Second Life is a digital heaven for people looking for interesting and vibrant virtual worlds for adults. It covers a broad spectrum of ways to participate, offering opportunities to interact at a recreational level (just for fun) as well as create businesses that can generate real world money (making a profit). In fact, businesses from the real world come to Second Life to hold conferences, trainings and workshops for their employees.
Separate areas on Second Life
The Second Life virtual world has grown so large that it has created a separate
continent for adult content
and a separate micro site for enterprise users. In order to access Zindra, the new location for adult content, residents must have their ages verified as being over 18.
Second Life Work
is the new micro site created so that businesses, educators and government agencies can decrease travel costs and increase collaboration. But residents can still enjoy the original community as they always have: by creating avatars, residences and accessories, teleporting or flying from place to place, or buying and developing land.
Virtual adult activities
Residents who are interested in exploring the sexual fantasy potential that virtual worlds for adults hold can find more than enough material to play with on Second Life. Avatars can change genders, or use both of them, so role playing potential is without limits. If you take a shopping trip on the
Second Life Marketplace
you'll find lots of alluring outfits and kinky props to indulge your avatar in. Scripts and "poseballs" are available for purchase which simulate realistic movements and positions.
Enterprise level virtual worlds
At the enterprise level, there are virtual worlds for adults designed for college students, corporate training and military applications. More than 2 dozen
universities from around the world
are using Second Life for conferences, classrooms and educational games. Some Respected and established universities using it are the University of Notre Dame and Virginia Tech (United States), the University of Edinburgh (Scotland) and Pontifical University of Rio de Janeiro (Brazil). Corporations can create work teams comprising employees from different offices or different countries. And the US Army is experimenting with virtual world games like
World of Warcraft
to train personnel from ground troops to generals.
As technology speeds up digital data transfer and storage, the virtual environment becomes more visually realistic. Residents discover new ways to play in their digital worlds, and businesses learn from them. Virtual reality and non-virtual reality are blending together more with each new technological advance.
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